WEB_Robtics
 
  • Robotics - Build Your Own Robot KitsRobotics for …

    Scientifics Direct carries the coolest toy robots, as well as build your own robotic kits for every skill level - perfect for kids and hobbyists. Shop online!

  • Robotics - Wikipedia, the free encyclopedia

    Robotics is the branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application …

  • Robotics Industries Association - Official Site
    www.robotics.org

    Robotics Online is an industrial robot and automation company powered by RIA. Find what type of robots to use in any industry application.

  • NASA Robotics - Robotics Alliance Project
    robotics.nasa.gov

    A NASA initiative which hopes to increase public support for the construction of robotsfor the use of extraterrestrial exploration.

  • Robotics News -- ScienceDaily
    www.sciencedaily.com/news/computers_math/robotics

    Robotics News. Futuristic robotsrobots that manipulate animal behavior and more. Read up-to-date robotics news from research institutions around the world.

  • Robotics Institute - Official Site
    www.ri.cmu.edu

    Programs and research in robotics technologies.

  • Robotics - Gizmag

    Robotics research is moving along at such a fast pace that it can be difficult to spot the major milestones of innovation in the technology as they go by.

  • Robotics : Discovery News
    news.discovery.com/tech/robotics

    The Robotics section brings you all the latest information and news. Visit DiscoveryNews to check out this Robotics section.

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  • Xbox Live
    Main article: Xbox Live
    The Xbox Live service has been scaled up to use 300,000 servers for Xbox One users.  Cloud storage is available to save music, films, games and saved content, and developers are able to use Live servers (along with the Windows Azure cloud computing platform) to offer dynamic in-game content and other functionality.  Users can have up to 1,000 friends.

    Players can use the Upload Studio app to edit and share clips from the last five minutes of gameplay footage that is automatically recorded by the console. games can also be developed so that recording can automatically be triggered in response to notable events, such as achievements. Xbox one also integrates with the live streaming platform Twitch; users can use voice commands to immediately begin streaming footage of their current game directly to the service, and use Kinect's camera and microphone to record video and audio narration. Users can feature recorded clips on their Xbox Live profile page in a "Showcase" section.

    As with Xbox 360, premium online features such as multiplayer, voice communication, live streaming and Upload Studio require a Xbox Live Gold subscription to use. Unlike Xbox 360, a user's Xbox Live Gold subscription benefits apply to all other users of their designated "home" console as well, rather than requiring a separate subscription for each user. As of June 2014, apps (such as Skype and Internet Explorer) and multimedia services (such as Netflix) no longer require an additional subscription to use beyond what may be necessary to use the service

    Second screen and streaming
    The Xbox SmartGlass app provides extended functionality on Xbox One, allowing devices running Windows Phone, Windows 8, iOS and Android to be used as a companion device for Xbox One features, such as powering on the console, a remote control, accessing messages and the Activity Feed, purchasing content, and providing integration with certain games and content.

    On Windows 10, SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to personal computers and tablets running Windows 10. The Xbox One controller must be used, but Windows-compatible headsets and microphones can be used for voice chat. Games requiring Kinect are not supported while Game DVR and online streaming are not available while using this functionality.

    Per a partnership with Oculus VR, users will also be able to stream Xbox One games to the Oculus Rift virtual reality headset by means of Windows 10's streaming support. Games are rendered on a screen in a virtual "theater" setting; there are currently no immediate plans for direct integration between Xbox One and Oculus Rift.


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    External links
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    Games
    See also: List of Xbox One games
    "Absolutely; you can certainly plug an Xbox 360 in the back – that was one of my first questions when I heard about the [HDMI-in] feature,"

    —Larry Hryb, Xbox Live Director of programming
    Xbox One games are distributed at retail on Blu-ray Disc, and digitally as downloads through Xbox Games Store. All Xbox One games must be installed on the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby. If the game is installed from physical media, the disc is still required for validation purposes. If the game is installed on another console, and that console owner no longer has access to the disc, the owner has the option of unlocking the install on their hard drive by purchasing it through Xbox Live; the installed game then acts as a game installed on the hard drive. An active internet connection may be required for some games, particularly those that integrate cloud computing.

    Backward compatibility
    See also: List of Xbox 360 games compatible with Xbox One
    At its launch, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. Senior project management and planning director Albert Penello explained that Microsoft was considering a cloud gaming platform to enable backward compatibility, but he felt it would be "problematic" due to varying internet connection qualities. Xbox Live director of programming Larry "Major Nelson" Hryb did state that users could theoretically use the HDMI-in port on the console to pass, Xbox 360 (or, alternatively, any other device that supports HDMI output, including competing consoles) through Xbox One. This process does generate a small amount of unnoticeable display lag. 

    During its E3 press conference on June 15, 2015, Microsoft announced plans to introduce Xbox 360 backward compatibility on the Xbox One. Supported Xbox 360 games will run within a software emulator, implementing both the hardware and software of the Xbox 360. Xbox One recording and broadcasting features will be supported, along with Xbox 360 multiplayer, achievements, and cloud save access. Unlike the 360's emulation of the original Xbox, games will not have to be specifically patched but will need to be repackaged in the Xbox One format. Users' digitally-purchased games will automatically appear in their library for download once available. Games on physical media will not be executed directly from disc inserting the disc will initiate a download of a repackaged version. As with Xbox One titles, the disc must be inserted during play for validation purposes. 

    Not all Xbox 360 games will be supported, and games requiring Kinect or access to USB peripherals will never be supported. At least 100 Xbox 360 games will be available for the feature's public launch alongside the November 2015 system update; Xbox One preview program members received early access with a limited number of titles upon the announcement, while the Xbox 360 games contained within Rare Replay are packaged as standalone applications using the Xbox 360 emulation. Microsoft stated that publishers will only need to provide permission to the company to allow the repackaging, and they expect the number of supported games to increase significantly over time. Microsoft, along with fourteen other third-party publishers, will offer supported games, and all Games with Gold titles on Xbox 360 beginning in November 2015 will be made compatible.

    Xbox division head Phil Spencer has stated that the idea of possibly adding support for games from the original Xbox was not "silly", but that the Xbox division is focusing on Xbox 360 compatibility first.